The final match is always against Deral and each story has unique endings for the characters. Story mode includes eight matches against computer characters, although some characters only have seven matches. Radibon - the grey robot with an antenna.You can only throw a single bomb at a time while riding the horse.Īll characters in the game perform identically, with their only differences being their appearance, voice clips, and storyline. He can even swallow bombs when you walk close to them. After you've been hit, the player will jump off the horse and he will run across the screen and can be retrieved again. He moves very quickly and will absorb one hit point for the player. The only rideable character in this game is a brown horse. The field has different altitudes across its surface so this ability comes in handy. The newest ability is that they are able to jump and double jump, as well as run by double-tapping a direction (or holding one of the shoulder buttons). The player has several abilities in this game. They have random effects, some of which are good and some which are bad. The soft blocks contain items, some of which are marked with question marks. The field (except for Deral's stage) is littered with soft blocks and hard blocks. Bombs can be stacked vertically, and will not bounce on top of each other like in Bomberman 64, meaning that several bombs can be stacked at a time. They can also use an even more destructive big bomb by picking up a special item, the explosion of which can cover over 50% of the arena. When the bar reaches its max, the player can then use the big bomb which will detonate in a large blast radius and cause lots of damage. The bomb level bar increases as the player sets bombs. Regular bombs still detonate in a cross-shaped explosion, but the fire from these bombs drops in a parabola if detonated above ground level. The player must hit the other players with enough fire power to deplete their life bar. This may have been done to add value to a game that is rather light on content.Įach player has a health bar and a bomb level bar. Every line of dialogue in each character's storyline is fully voiced in Japanese, and there are extensive conversations before and after fights. The game is notable for featuring more voice acting than perhaps any other Bomberman game to date. While Saturn Bomberman had many expansive adventure maps that could be played cooperatively, this game only has a selection of battle arenas, which are used in both the single and multi-player modes. As suggested by the title and setting, the structure is close to that of a fighting game, with many selectable characters and a ladder of opponents in the main single-player mode.
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There are several modes in this game, including a story mode, multiplayer, a survival mode and a how to play tutorial. The setting of the game is a fighting tournament, with a winged golden trophy displayed in the intro cutscene and on the case art.
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Unlike in previous games, the game maps are isometric and rendered in full 3D, along with the characters. If you have an North American or PAL saturn, picking up an Action Replay is a must.Although branded as a sequel to Saturn Bomberman, it has little resemblance to it: Only four players maximum can play together, and characters like Tirra, Mujoe and Dr. One thing to note is many of these games are far cheaper imported, and there are a ton of Japanese exclusive games worth owning on the Saturn as well. I've put asterisks next to the ones that are maybe an acquired taste.